/* * Copyright (c) 2019-2020, yzrh * * SPDX-License-Identifier: Apache-2.0 */ #include #include #include "screen.h" #include "renderer.h" bool collision(int *a, int *b) { if (a[0] < b[0] + b[2] && a[0] + a[2] > b[0] && a[1] < b[1] + b[3] && a[1] + a[3] > b[1]) return 1; return 0; } bool collision_block(int *a, int *b) { return collision( (int[]) {a[0], a[1], SCREEN_UNIT, SCREEN_UNIT}, (int[]) {b[0], b[1], SCREEN_UNIT, SCREEN_UNIT}); } bool collision_bound(float x, float y, Snake_Text *message) { if (x > message->pos.x && x < message->pos.x + message->pos.w && y > message->pos.y && y < message->pos.y + message->pos.h) return 1; return 0; }