/*
* Copyright (c) 2019-2020, yzrh <yzrh@noema.org>
*
* SPDX-License-Identifier: Apache-2.0
*/
#include <fcntl.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <pthread.h>
#include <unistd.h>
#ifdef __linux__
#include <sys/types.h>
#include <sys/stat.h>
#include <poll.h>
#endif /* __linux__ */
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#ifdef SOUND
#include <SDL2/SDL_mixer.h>
#endif /* SOUND */
#include "version.h"
#include "extern.h"
#include "screen.h"
#ifdef GPIO
#include "gpio.h"
#endif /* GPIO */
static pthread_mutex_t mutex;
static pthread_cond_t cond;
static SDL_Renderer *renderer;
static TTF_Font *font_20;
static TTF_Font *font_24;
/*
* Default to keyboard,
* GPIO inputs are mapped to controller keys
*/
static Snake_Device device = SNAKE_KEYBOARD;
static int selection = 0;
static Snake_Text text_title;
static Snake_Text text_help_top;
static Snake_Text text_help_0;
static Snake_Text text_help_1;
static Snake_Text text_help_2;
static Snake_Text text_help_3;
static Snake_Text text_help_4;
static Snake_Text text_help_5;
static Snake_Text text_help_6;
static Snake_Text text_help_7;
static Snake_Text text_score;
static Snake_Text text_prompt_start;
static Snake_Text text_prompt_resume;
static Snake_Text text_prompt_0;
static Snake_Text text_prompt_1;
static Snake_Text text_prompt_2;
static bool start = 1;
static bool end = 0;
static bool begin = 0;
static bool god = 0;
static bool reset = 0;
static bool wait = 0;
static bool multiplayer = 0;
static bool flappy = 0;
static struct timespec delay = {
.tv_sec = 0,
.tv_nsec = TICK_TIME_INIT
};
static int score;
static int result;
static int distance;
static int speed;
static Snake_Input input = SNAKE_EMPTY;
static Snake_Input head[2][2];
static Snake_Pos *snake0 = NULL;
static Snake_Pos *snake1 = NULL;
static int fruit[2];
static Snake_Pos *gap = NULL;
static void*
handler_rendering(void *args)
{
const SDL_Color fg = {
COLOUR_FOREGROUND_R,
COLOUR_FOREGROUND_G,
COLOUR_FOREGROUND_B
};
const SDL_Color bg = {
COLOUR_BACKGROUND_R,
COLOUR_BACKGROUND_G,
COLOUR_BACKGROUND_B
};
const SDL_Color bg_s = {
COLOUR_BACKGROUND_SHADE_R,
COLOUR_BACKGROUND_SHADE_G,
COLOUR_BACKGROUND_SHADE_B
};
char result_str[23];
char score_str[11];
Snake_Text text_result;
Snake_Text text_welcome;
Snake_Text text_clear;
Snake_Text text_gameover;
Snake_Text text_pause;
while (!end) {
draw_clear(renderer);
draw_colour(renderer, SNAKE_FOREGROUND);
draw_wall(renderer);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + 4 * SCREEN_UNIT_X,
SCREEN_UNIT_Y,
"Snake",
1,
0,
fg,
bg,
&text_title);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + 4 * SCREEN_UNIT_X,
2 * SCREEN_UNIT_Y,
"Help",
1,
0,
fg,
bg,
&text_help_top);
if (god)
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
2.5 * SCREEN_UNIT_Y,
"0. Don't forget to cheat",
0,
0,
fg,
bg,
&text_help_0);
if (device == SNAKE_KEYBOARD) {
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
3 * SCREEN_UNIT_Y,
"1. Classic: use arrow keys to move",
0,
0,
fg,
bg,
&text_help_1);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
3.5 * SCREEN_UNIT_Y,
"2. Multiplayer: use s, e, d, f keys",
0,
0,
fg,
bg,
&text_help_2);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
4 * SCREEN_UNIT_Y,
"3. Flappy: SPACE key to jump",
0,
0,
fg,
bg,
&text_help_3);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
4.5 * SCREEN_UNIT_Y,
"4. ESCAPE key to pause",
0,
0,
fg,
bg,
&text_help_4);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
5 * SCREEN_UNIT_Y,
"5. r key to reset",
0,
0,
fg,
bg,
&text_help_5);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
5.5 * SCREEN_UNIT_Y,
"6. m key to toggle music",
0,
0,
fg,
bg,
&text_help_6);
} else if (device == SNAKE_TOUCHSCREEN) {
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
3 * SCREEN_UNIT_Y,
"1. Classic: swipe to move",
0,
0,
fg,
bg,
&text_help_1);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
3.5 * SCREEN_UNIT_Y,
"2. Multiplayer: use different side",
0,
0,
fg,
bg,
&text_help_2);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
4 * SCREEN_UNIT_Y,
"3. Flappy: tap to jump",
0,
0,
fg,
bg,
&text_help_3);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
4.5 * SCREEN_UNIT_Y,
"4. Tap here to pause",
0,
1,
fg,
bg,
&text_help_4);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
5 * SCREEN_UNIT_Y,
"5. Tap here to reset",
0,
1,
fg,
bg,
&text_help_5);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
5.5 * SCREEN_UNIT_Y,
"6. Tap here to toggle music",
0,
1,
fg,
bg,
&text_help_6);
} else if (device == SNAKE_CONTROLLER) {
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
3 * SCREEN_UNIT_Y,
"1. Classic: use D-pad to move",
0,
0,
fg,
bg,
&text_help_1);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
3.5 * SCREEN_UNIT_Y,
"2. Multiplayer: second controller",
0,
0,
fg,
bg,
&text_help_2);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
4 * SCREEN_UNIT_Y,
"3. Flappy: Press A to jump",
0,
0,
fg,
bg,
&text_help_3);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
4.5 * SCREEN_UNIT_Y,
"4. Press BACK to pause",
0,
0,
fg,
bg,
&text_help_4);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
5 * SCREEN_UNIT_Y,
"5. Press X to reset",
0,
0,
fg,
bg,
&text_help_5);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
5.5 * SCREEN_UNIT_Y,
"6. Press Y to toggle music",
0,
0,
fg,
bg,
&text_help_6);
}
draw_text(renderer,
font_20,
SCREEN_HEIGHT + SCREEN_UNIT_X / 4,
6 * SCREEN_UNIT_Y,
"7. Have fun",
0,
0,
fg,
bg,
&text_help_7);
snprintf(score_str, 11, "Score: %d", score);
draw_text(renderer,
font_20,
SCREEN_HEIGHT + 4 * SCREEN_UNIT_X,
7 * SCREEN_UNIT_Y,
score_str,
1,
0,
fg,
bg,
&text_score);
draw_snake(renderer, &snake0);
if (flappy) {
draw_pipe(renderer, &gap);
} else if (multiplayer)
draw_snake(renderer, &snake1);
else if (!start)
draw_fruit(renderer, fruit);
if (start || reset) {
if (multiplayer) {
if (result == 3)
snprintf(result_str, 23, "Draw");
else if (result > 0)
snprintf(result_str, 23,
"%s is the winner",
result == 1 ?
"Player 2" : "Player 1");
else
snprintf(result_str, 23, "Reset");
text_result.cache = 0;
draw_text(renderer,
font_24,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 -
0.75 * SCREEN_UNIT_Y,
result_str,
1,
0,
fg,
bg_s,
&text_result);
}
if (start)
draw_text(renderer,
font_24,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2,
"Welcome",
1,
0,
fg,
bg_s,
&text_welcome);
else if (!flappy && !multiplayer &&
score == SCREEN_BLOCK / 2)
draw_text(renderer,
font_24,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2,
"Why don't you have legs?",
1,
0,
fg,
bg_s,
&text_clear);
else
draw_text(renderer,
font_24,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2,
"Game over!",
1,
0,
fg,
bg_s,
&text_gameover);
if (device == SNAKE_KEYBOARD)
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 +
0.75 * SCREEN_UNIT_Y,
"Press RETURN key for selection",
1,
0,
fg,
bg_s,
&text_prompt_start);
else if (device == SNAKE_TOUCHSCREEN)
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 +
0.75 * SCREEN_UNIT_Y,
"Tap the option to select",
1,
0,
fg,
bg_s,
&text_prompt_start);
else if (device == SNAKE_CONTROLLER)
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 +
0.75 * SCREEN_UNIT_Y,
"Press START to select",
1,
0,
fg,
bg_s,
&text_prompt_start);
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 + 1.5 * SCREEN_UNIT_Y,
"Classic",
1,
device == SNAKE_TOUCHSCREEN ||
selection == 0 ? 1 : 0,
fg,
bg_s,
&text_prompt_0);
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 + 2.25 * SCREEN_UNIT_Y,
"Multiplayer",
1,
device == SNAKE_TOUCHSCREEN ||
selection == 1 ? 1 : 0,
fg,
bg_s,
&text_prompt_1);
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 + 3 * SCREEN_UNIT_Y,
"Flappy",
1,
device == SNAKE_TOUCHSCREEN ||
selection == 2 ? 1 : 0,
fg,
bg_s,
&text_prompt_2);
} else if (wait) {
draw_text(renderer,
font_24,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2,
"Paused",
1,
0,
fg,
bg_s,
&text_pause);
if (device == SNAKE_KEYBOARD)
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 +
0.75 * SCREEN_UNIT_Y,
"Press ESCAPE key to resume",
1,
0,
fg,
bg_s,
&text_prompt_resume);
else if (device == SNAKE_TOUCHSCREEN)
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 +
0.75 * SCREEN_UNIT_Y,
"Tap here to resume",
1,
1,
fg,
bg_s,
&text_prompt_resume);
else if (device == SNAKE_CONTROLLER)
draw_text(renderer,
font_20,
SCREEN_HEIGHT / 2,
SCREEN_HEIGHT / 2 +
0.75 * SCREEN_UNIT_Y,
"Press START to resume",
1,
0,
fg,
bg_s,
&text_prompt_resume);
}
SDL_RenderPresent(renderer);
}
return 0;
}
static void*
handler_logic(void *args)
{
struct timespec clock_start;
struct timespec clock_end;
double clock_pass = 0;
int pipe_dim[6];
int pipe_pos = 0;
clock_gettime(CLOCK_MONOTONIC, &clock_start);
for (;;) {
pthread_mutex_lock(&mutex);
while (start || reset || wait) {
if (!wait) {
clock_pass = 0;
pipe_pos = 0;
}
pthread_cond_wait(&cond, &mutex);
clock_gettime(CLOCK_MONOTONIC, &clock_start);
}
pthread_mutex_unlock(&mutex);
if (end)
return 0;
if (flappy) {
pthread_mutex_lock(&mutex);
while (!begin)
pthread_cond_wait(&cond, &mutex);
pthread_mutex_unlock(&mutex);
game_pipe_bound(&gap, pipe_dim);
if (pipe_pos - SCREEN_UNIT > pipe_dim[0]) {
score++;
text_score.cache = 0;
}
pipe_pos = pipe_dim[0];
if (!god && (collision(
(int[]) {snake0->next->x, snake0->next->y,
2 * SCREEN_UNIT, SCREEN_UNIT},
(int[]) {pipe_dim[0], pipe_dim[2],
pipe_dim[1], pipe_dim[3]}) ||
collision(
(int[]) {snake0->next->x, snake0->next->y,
2 * SCREEN_UNIT, SCREEN_UNIT},
(int[]) {pipe_dim[0], pipe_dim[4],
pipe_dim[1], pipe_dim[5]}) ||
snake0->y < 0 ||
snake0->y + SCREEN_UNIT > SCREEN_HEIGHT)) {
pthread_mutex_lock(&mutex);
reset = 1;
pthread_mutex_unlock(&mutex);
} else {
game_pipe_move(&gap);
game_pipe_pos(&gap, &result);
if (result == 3) {
game_pipe_del(&gap);
game_pipe_add(&gap);
} else if (result == 2) {
game_pipe_add(&gap);
} else if (result == 1) {
game_pipe_del(&gap);
}
}
} else if (!multiplayer) {
game_snake_move(&snake0, NULL,
head[0], !god, &result);
if (result == 0 || god) {
head[1][0] = head[0][0];
if (collision_block(fruit,
(int[]) {snake0->x, snake0->y})) {
score++;
text_score.cache = 0;
game_snake_grow(&snake0);
if (score == SCREEN_BLOCK / 2) {
pthread_mutex_lock(&mutex);
reset = 1;
pthread_mutex_unlock(&mutex);
}
game_fruit(fruit, &snake0);
if (delay.tv_nsec - TICK_TIME_DEC >=
TICK_TIME_MIN)
delay.tv_nsec -= TICK_TIME_DEC;
}
} else {
pthread_mutex_lock(&mutex);
reset = 1;
pthread_mutex_unlock(&mutex);
}
} else {
game_snake_move(&snake0, &snake1,
head[0], !god, &result);
if (result == 0 || god) {
head[1][0] = head[0][0];
head[1][1] = head[0][1];
clock_gettime(CLOCK_MONOTONIC, &clock_end);
clock_pass += (clock_end.tv_sec -
clock_start.tv_sec) +
(clock_end.tv_nsec -
clock_start.tv_nsec) * 0.000000001;
clock_gettime(CLOCK_MONOTONIC, &clock_start);
score = clock_pass;
text_score.cache = 0;
game_snake_grow(&snake0);
game_snake_grow(&snake1);
} else {
pthread_mutex_lock(&mutex);
reset = 1;
pthread_mutex_unlock(&mutex);
}
}
nanosleep(&delay, NULL);
}
}
static void*
handler_gravity(void *args)
{
const struct timespec delay = {
.tv_sec = 0,
.tv_nsec = 1000000000 / SCREEN_UNIT
};
for (;;) {
pthread_mutex_lock(&mutex);
while (!flappy || !begin || start || reset || wait)
pthread_cond_wait(&cond, &mutex);
pthread_mutex_unlock(&mutex);
if (end)
return 0;
if (distance > 0) {
game_snake_fall(&snake0, 0,
distance > speed ? speed : distance);
speed++;
pthread_mutex_lock(&mutex);
distance -= distance > speed ? speed : distance;
if (distance == 0)
speed = 1;
pthread_mutex_unlock(&mutex);
} else {
game_snake_fall(&snake0, 1, speed);
speed++;
}
nanosleep(&delay, NULL);
}
}
#ifdef GPIO
#ifdef __FreeBSD__
static void*
handler_gpio(void *args)
{
const struct timespec delay = {
.tv_sec = 0,
.tv_nsec = 50000000
};
SDL_Event event;
event.type = SDL_CONTROLLERBUTTONUP;
while (!end) {
if (gpio_read(GPIO_PIN_IN0) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_DPAD_LEFT;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN1) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_DPAD_UP;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN2) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_DPAD_DOWN;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN3) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN4) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_BACK;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN5) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_GUIDE;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN6) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_START;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN7) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_A;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN8) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_B;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN9) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_X;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN10) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_Y;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN11) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN12) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN13) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_LEFTSTICK;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN14) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_RIGHTSTICK;
event.cbutton.which = 0;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN15) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_DPAD_LEFT;
event.cbutton.which = 1;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN16) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_DPAD_UP;
event.cbutton.which = 1;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN17) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_DPAD_DOWN;
event.cbutton.which = 1;
SDL_PushEvent(&event);
} else if (gpio_read(GPIO_PIN_IN18) == 0) {
event.cbutton.button =
SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
event.cbutton.which = 1;
SDL_PushEvent(&event);
}
nanosleep(&delay, NULL);
}
return 0;
}
#elif __linux__
static void*
handler_gpio(void *args)
{
struct pollfd pfd[19];
char path[29];
for (int i = 0; i < 19; i++)
pfd[i].events = POLLPRI | POLLERR;
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN0);
pfd[0].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN1);
pfd[1].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN2);
pfd[2].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN3);
pfd[3].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN4);
pfd[4].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN5);
pfd[5].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN6);
pfd[6].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN7);
pfd[7].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN8);
pfd[8].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN9);
pfd[9].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN10);
pfd[10].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN11);
pfd[11].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN12);
pfd[12].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN13);
pfd[13].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN14);
pfd[14].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN15);
pfd[15].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN16);
pfd[16].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN17);
pfd[17].fd = open(path, O_RDONLY);
snprintf(path, 29, "/sys/class/gpio/gpio%d/value", GPIO_PIN_IN18);
pfd[18].fd = open(path, O_RDONLY);
SDL_Event event;
event.type = SDL_CONTROLLERBUTTONUP;
char val[2];
while (!end) {
poll(pfd, 19, -1);
for (int i = 0; i < 19; i++) {
if (pfd[i].revents & (POLLPRI | POLLERR)) {
pfd[i].revents &= ~(POLLPRI | POLLERR);
read(pfd[i].fd, val, 2);
lseek(pfd[i].fd, 0, SEEK_SET);
if (atoi(val) != 0)
continue;
input_gpio(i % 15, &event.cbutton.button);
if (i < 15)
event.cbutton.which = 0;
else
event.cbutton.which = 1;
SDL_PushEvent(&event);
break;
}
}
}
return 0;
}
#endif /* __FreeBSD__ */
#endif /* GPIO */
int
main(void)
{
printf("Snake " VERSION "." RELEASE "." PATCH EXTRA "\n"
"Copyright (c) 2019-2020, yzrh <yzrh@noema.org>\n");
if (SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_AUDIO |
SDL_INIT_GAMECONTROLLER) != 0) {
fprintf(stderr, "SDL initialisation failure: %s\n",
SDL_GetError());
return 1;
}
SDL_Window *window = SDL_CreateWindow(
"Snake " VERSION "." RELEASE "." PATCH EXTRA,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_OPENGL);
if (window == NULL) {
fprintf(stderr, "Window creation failure: %s\n",
SDL_GetError());
return 1;
}
renderer = SDL_CreateRenderer(
window,
-1,
SDL_RENDERER_ACCELERATED |
SDL_RENDERER_PRESENTVSYNC);
if (renderer == NULL) {
fprintf(stderr, "Renderer creation failure: %s\n",
SDL_GetError());
return 1;
}
if (TTF_Init() != 0) {
fprintf(stderr, "TTF initialisation failure: %s\n",
TTF_GetError());
return 1;
}
font_20 = TTF_OpenFont("../contrib/font.ttf", 20);
font_24 = TTF_OpenFont("../contrib/font.ttf", 24);
if (font_20 == NULL) {
font_20 = TTF_OpenFont("/usr/local/share/snake/font.ttf", 20);
font_24 = TTF_OpenFont("/usr/local/share/snake/font.ttf", 24);
}
if (font_20 == NULL) {
font_20 = TTF_OpenFont("/usr/share/snake/font.ttf", 20);
font_24 = TTF_OpenFont("/usr/share/snake/font.ttf", 24);
}
if (font_20 == NULL) {
fprintf(stderr, "%s\n", TTF_GetError());
return 1;
}
#ifdef SOUND
if ((Mix_Init(MIX_INIT_FLAC) & MIX_INIT_FLAC) != MIX_INIT_FLAC)
fprintf(stderr, "Mixer initialisation failure: %s\n",
Mix_GetError());
if (Mix_OpenAudio(48000, AUDIO_S16SYS, 2, 4096) == -1)
fprintf(stderr, "%s\n", Mix_GetError());
Mix_Music *music = Mix_LoadMUS("../contrib/music.flac");
if (music == NULL)
music = Mix_LoadMUS("/usr/local/share/snake/music.flac");
if (music == NULL)
music = Mix_LoadMUS("/usr/share/snake/music.flac");
if (music == NULL)
fprintf(stderr, "%s\n", Mix_GetError());
if (Mix_PlayMusic(music, -1) == -1)
fprintf(stderr, "Audio playback failure: %s\n",
Mix_GetError());
#endif /* SOUND */
#ifdef GPIO
#ifdef __linux__
gpio_export(GPIO_PIN_IN0);
gpio_export(GPIO_PIN_IN1);
gpio_export(GPIO_PIN_IN2);
gpio_export(GPIO_PIN_IN3);
gpio_export(GPIO_PIN_IN4);
gpio_export(GPIO_PIN_IN5);
gpio_export(GPIO_PIN_IN6);
gpio_export(GPIO_PIN_IN7);
gpio_export(GPIO_PIN_IN8);
gpio_export(GPIO_PIN_IN9);
gpio_export(GPIO_PIN_IN10);
gpio_export(GPIO_PIN_IN11);
gpio_export(GPIO_PIN_IN12);
gpio_export(GPIO_PIN_IN13);
gpio_export(GPIO_PIN_IN14);
gpio_export(GPIO_PIN_IN15);
gpio_export(GPIO_PIN_IN16);
gpio_export(GPIO_PIN_IN17);
gpio_export(GPIO_PIN_IN18);
/* Wait for sysfs directory to show up */
sleep(1);
#endif /* __linux__ */
gpio_config(GPIO_PIN_IN0, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN1, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN2, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN3, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN4, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN5, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN6, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN7, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN8, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN9, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN10, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN11, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN12, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN13, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN14, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN15, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN16, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN17, GPIO_IN, GPIO_INT);
gpio_config(GPIO_PIN_IN18, GPIO_IN, GPIO_INT);
#endif /* GPIO */
int seed;
int random = open("/dev/random", O_RDONLY);
if (read(random, &seed, sizeof(int)) > 0)
srand(seed);
close(random);
SDL_JoystickID player = 0;
SDL_Event event;
pthread_mutex_init(&mutex, NULL);
pthread_cond_init(&cond, NULL);
pthread_t th_renderer;
pthread_t th_logic;
pthread_t th_gravity;
#ifdef GPIO
pthread_t th_gpio;
#endif /* GPIO */
pthread_create(&th_renderer, NULL, handler_rendering, NULL);
pthread_create(&th_logic, NULL, handler_logic, NULL);
pthread_create(&th_gravity, NULL, handler_gravity, NULL);
#ifdef GPIO
pthread_create(&th_gpio, NULL, handler_gpio, NULL);
#endif /* GPIO */
while (SDL_WaitEvent(&event)) {
if (event.type == SDL_QUIT)
break;
switch (event.type) {
case SDL_KEYUP:
if (device != SNAKE_KEYBOARD) {
device = SNAKE_KEYBOARD;
text_help_1.cache = 0;
text_help_2.cache = 0;
text_help_3.cache = 0;
text_help_4.cache = 0;
text_help_5.cache = 0;
text_help_6.cache = 0;
text_prompt_start.cache = 0;
text_prompt_resume.cache = 0;
}
input_keyboard(event.key.keysym.sym, &input);
if (multiplayer &&
(event.key.keysym.sym ==
SDLK_s ||
event.key.keysym.sym ==
SDLK_e ||
event.key.keysym.sym ==
SDLK_d ||
event.key.keysym.sym ==
SDLK_f))
player = 1;
else
player = 0;
break;
case SDL_FINGERUP:
if (device != SNAKE_TOUCHSCREEN) {
device = SNAKE_TOUCHSCREEN;
text_help_1.cache = 0;
text_help_2.cache = 0;
text_help_3.cache = 0;
text_help_4.cache = 0;
text_help_5.cache = 0;
text_help_6.cache = 0;
text_prompt_start.cache = 0;
text_prompt_resume.cache = 0;
}
if (start || reset || wait) {
if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_help_5)) {
input = SNAKE_RESET;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_help_6)) {
input = SNAKE_MUSIC;
} else if (wait) {
if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_prompt_resume))
input = SNAKE_PAUSE;
} else {
if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_prompt_0)) {
selection = 0;
input = SNAKE_SELECT;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_prompt_1)) {
selection = 1;
input = SNAKE_SELECT;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_prompt_2)) {
selection = 2;
input = SNAKE_SELECT;
}
}
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_help_4)) {
input = SNAKE_PAUSE;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_help_5)) {
input = SNAKE_RESET;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_help_6)) {
input = SNAKE_MUSIC;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_help_top)) {
input = SNAKE_GOD;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_score)) {
input = SNAKE_GROW;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_title)) {
input = SNAKE_TELEPORT;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_help_1)) {
input = SNAKE_TICK_DECREASE;
} else if (collision_bound(
event.tfinger.x,
event.tfinger.y,
&text_help_7)) {
input = SNAKE_TICK_INCREASE;
} else if (flappy) {
input = SNAKE_JUMP;
} else {
input = SNAKE_EMPTY;
}
break;
case SDL_FINGERMOTION:
if (device != SNAKE_TOUCHSCREEN) {
device = SNAKE_TOUCHSCREEN;
text_help_1.cache = 0;
text_help_2.cache = 0;
text_help_3.cache = 0;
text_help_4.cache = 0;
text_help_5.cache = 0;
text_help_6.cache = 0;
text_prompt_start.cache = 0;
text_prompt_resume.cache = 0;
}
if ((event.tfinger.dx *
event.tfinger.dx) >
(event.tfinger.dy *
event.tfinger.dy)) {
if (event.tfinger.dx > 1)
input = SNAKE_RIGHT;
else if (event.tfinger.dx < -1)
input = SNAKE_LEFT;
} else {
if (event.tfinger.dy > 1)
input = SNAKE_DOWN;
else if (event.tfinger.dy < -1)
input = SNAKE_UP;
}
if (multiplayer &&
event.tfinger.x > SCREEN_HEIGHT / 2)
player = 1;
else
player = 0;
break;
case SDL_CONTROLLERBUTTONUP:
if (device != SNAKE_CONTROLLER) {
device = SNAKE_CONTROLLER;
text_help_1.cache = 0;
text_help_2.cache = 0;
text_help_3.cache = 0;
text_help_4.cache = 0;
text_help_5.cache = 0;
text_help_6.cache = 0;
text_prompt_start.cache = 0;
text_prompt_resume.cache = 0;
}
input_controller(event.cbutton.button, &input);
player = event.cbutton.which;
break;
default:
break;
}
if (!start && !reset && !wait) {
switch (input) {
case SNAKE_LEFT:
if (head[1][player] != SNAKE_RIGHT)
head[0][player] = SNAKE_LEFT;
break;
case SNAKE_UP:
if (head[1][player] != SNAKE_DOWN)
head[0][player] = SNAKE_UP;
break;
case SNAKE_DOWN:
if (head[1][player] != SNAKE_UP)
head[0][player] = SNAKE_DOWN;
break;
case SNAKE_RIGHT:
if (head[1][player] != SNAKE_LEFT)
head[0][player] = SNAKE_RIGHT;
break;
case SNAKE_JUMP:
if (!begin) {
pthread_mutex_lock(&mutex);
begin = 1;
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
}
if (flappy) {
pthread_mutex_lock(&mutex);
distance += PIPE_GAP / 2 *
SCREEN_UNIT;
if (distance == 0)
speed = 1;
pthread_mutex_unlock(&mutex);
}
break;
case SNAKE_RESET:
pthread_mutex_lock(&mutex);
reset = 1;
pthread_mutex_unlock(&mutex);
break;
case SNAKE_GOD:
god = 1;
break;
case SNAKE_GROW:
if (god && !flappy && !multiplayer)
game_snake_grow(&snake0);
break;
case SNAKE_TELEPORT:
if (god) {
snake0->x = snake0->y =
SCREEN_HEIGHT / 2;
if (flappy) {
snake0->next->x =
SCREEN_HEIGHT /
2 - SCREEN_UNIT;
snake0->next->y =
SCREEN_HEIGHT /
2;
}
}
break;
case SNAKE_MUSIC:
#ifdef SOUND
if (Mix_PausedMusic())
Mix_ResumeMusic();
else
Mix_PauseMusic();
#endif /* SOUND */
break;
case SNAKE_TICK_DECREASE:
if (god && !flappy && delay.tv_nsec -
TICK_TIME_DEC >= TICK_TIME_MIN)
delay.tv_nsec -= TICK_TIME_DEC;
break;
case SNAKE_TICK_INCREASE:
if (god && !flappy)
delay.tv_nsec += TICK_TIME_DEC;
break;
case SNAKE_PAUSE:
wait = 1;
break;
default:
break;
}
} else {
switch (input) {
case SNAKE_RESET:
wait = 0;
pthread_mutex_lock(&mutex);
reset = 1;
pthread_mutex_unlock(&mutex);
break;
case SNAKE_MUSIC:
#ifdef SOUND
if (Mix_PausedMusic())
Mix_ResumeMusic();
else
Mix_PauseMusic();
#endif /* SOUND */
break;
case SNAKE_SELECT:
if (wait)
break;
if (selection == 0) {
flappy = 0;
multiplayer = 0;
} else if (selection == 1) {
flappy = 0;
multiplayer = 1;
} else if (selection == 2) {
multiplayer = 0;
flappy = 1;
}
delay.tv_nsec = TICK_TIME_INIT;
god = 0;
head[0][0] = head[0][1] =
SNAKE_UP;
head[1][0] = head[1][1] =
SNAKE_EMPTY;
score = 0;
text_score.cache = 0;
if (flappy) {
delay.tv_nsec = TICK_TIME_INIT /
SCREEN_UNIT;
game_snake_init(&snake0, 0);
snake0->next->x =
SCREEN_HEIGHT / 2 -
SCREEN_UNIT;
snake0->next->y =
SCREEN_HEIGHT / 2;
game_pipe_init(&gap);
pthread_mutex_lock(&mutex);
begin = 0;
distance = 0;
speed = 1;
pthread_mutex_unlock(&mutex);
} else if (!multiplayer) {
game_snake_init(
&snake0, 0);
game_fruit(
fruit,
&snake0);
} else {
game_snake_init(
&snake0,
-4 *
SCREEN_UNIT);
game_snake_init(
&snake1,
4 *
SCREEN_UNIT);
}
start = 0;
pthread_mutex_lock(&mutex);
reset = 0;
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
break;
case SNAKE_PAUSE:
wait = 0;
pthread_mutex_lock(&mutex);
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
break;
case SNAKE_UP:
if ((start || reset) &&
selection - 1 >= 0)
selection--;
break;
case SNAKE_DOWN:
if ((start || reset) &&
selection + 1 <= 2)
selection++;
break;
default:
break;
}
}
input = SNAKE_EMPTY;
}
start = 0;
end = 1;
wait = 0;
flappy = 1;
pthread_mutex_lock(&mutex);
reset = 0;
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
#ifdef GPIO
pthread_join(th_gpio, NULL);
#endif /* GPIO */
pthread_join(th_gravity, NULL);
pthread_join(th_logic, NULL);
pthread_join(th_renderer, NULL);
pthread_cond_destroy(&cond);
pthread_mutex_destroy(&mutex);
#ifdef GPIO
#ifdef __linux__
gpio_unexport(GPIO_PIN_IN0);
gpio_unexport(GPIO_PIN_IN1);
gpio_unexport(GPIO_PIN_IN2);
gpio_unexport(GPIO_PIN_IN3);
gpio_unexport(GPIO_PIN_IN4);
gpio_unexport(GPIO_PIN_IN5);
gpio_unexport(GPIO_PIN_IN6);
gpio_unexport(GPIO_PIN_IN7);
gpio_unexport(GPIO_PIN_IN8);
gpio_unexport(GPIO_PIN_IN9);
gpio_unexport(GPIO_PIN_IN10);
gpio_unexport(GPIO_PIN_IN11);
gpio_unexport(GPIO_PIN_IN12);
gpio_unexport(GPIO_PIN_IN13);
gpio_unexport(GPIO_PIN_IN14);
gpio_unexport(GPIO_PIN_IN15);
gpio_unexport(GPIO_PIN_IN16);
gpio_unexport(GPIO_PIN_IN17);
gpio_unexport(GPIO_PIN_IN18);
#endif /* __linux__ */
#endif /* GPIO */
#ifdef SOUND
Mix_Quit();
#endif /* SOUND */
TTF_Quit();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}